Tibetan temple in VR

On Not Getting Over It

This post has previously been published by Tom Nickel on Medium. *** We’ve got grief all wrong. Its different faces are showing now, distinguished in part by how long grief remains a dominant presence. In recognition, a new category has been created in the expanding system of mental health disorders called Prolonged Bereavement, recognizing that grieving […]

Read More

The faces of Social VR

VR is making huge advancements, with smaller, untethered devices, better resolution, and the early stages of hand tracking and haptics. In-game worlds are more realistic as well. What appears to be lagging behind is the avatar — the in-world representation of the player. On most social VR platforms, avatars are still fairly primitive, with bland, […]

Read More